A random network is similar to a liquid network. This network will start of with a given pool of nodes, and will then create random connections between them. This network is really only useful for the initialization of the population for a genetic algorithm.
new architect.Random(input_size, hidden_size, output_size, options);
input_size : amount of input nodeshidden_size : amount of nodes inbetween input and outputoutput_size : amount of output nodesOptions:
connections : amount of connections (default is 2 * hidden_size, should always be bigger than hidden_size!)
backconnections : amount of recurrent connections (default is 0)
selfconnections : amount of selfconnections (default is 0)
gates : amount of gates (default is 0)
For example:
var network = architect.Random(1, 20, 2, {
connections: 40,
gates: 4,
selfconnections: 4
});
drawGraph(network.graph(1000, 800), '.svg');
will produce:
